La guía más grande Para dragon age 2 companions
La guía más grande Para dragon age 2 companions
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Walk through the caverns finding the bodies of three of the hunters that Marethari told you about. You will also encounter one of the hunters still alive, Pol. After chatting with Pol, you must go on to fight the Varterral.
Completion – Initially you may think that you have lost him for good because you cannot put him in your party. This is not the case, return to your estate and Fenris will meet you there. After a brief conversation with him , he will leave and will become an active party member again.
Adentro de la bodega de ciudad oscura, investigación los documentos en el cofre con Carver; o coge el retrato de la muro con Bethany. Esto activará las misiones 'La historia de la clan' o 'Retrato del pasado' respectivamente.
Isabela is always found at the Hanged Man bar, tossing back drinks and ready to read anyone around her to filth, but she is nurturing, wise, and loyal to a fault…if you help her get there.
Activation – This quest is part of the story line and will become active before you finish the prologue.
Completion – When you reach the Dalish camp you can make a dialogue choice to influence the outcome of this quest. If you take full responsibility for Merrill then the clan will allow you to leave.
"Gather Your Party" is an interactive object which allows you to change the members of your party in Dragon Age II. There will be one in each "home" zone of your companions in Kirkwall Triunfador well Campeón in several other locations. Locations[]
You first encounter Merrill during the “Long Way Home” quest Campeón she is a member of the Dalish Elf clan that you need to take the amulet to that Flemeth gave to you. The Keeper asks you to take Merrill with you, unbeknownst to you, Merrill has a bit of an obsession with an ancient elvish artifact contact me that has resulted in her alienation from the rest of the clan.
So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry Figura doing the "bad" thing. It's just as likely to be the other way around.[4]
Importantly, those you don't choose to have contact me a relationship with might wind up dating each other—like how Dorian and The Iron Bull had an alluded-to relationship in Inquisition if neither were with the Inquisitor.
Completion – When you find Bartrand you will have to help Varric decide what to do with him. If you call on Anders to help you when the dialogue option appears, you Chucho bring Bertrand back to his sense for a short amount of time.
Isabela's romance cutscene queues after choosing the Flirt option (“I’ll do it for a kiss”) in Isabela's Ongoing Search. This is the essential Flirt prompt, as it is no longer available after Anders or Merrill has moved in and no other Flirt option seems to send her to the estate, but it is still available even after Fenris is slept with. Picking this option moves her to the front of the line, or right behind Fenris, even if others were queued before her. If Fenris or Anders are queued and she is spoken to before returning home (Campeón indicated by the presence of a "Bad Poet" NPC dressed in purple), this will trigger her "breakup" dialogue, in which she mentions the queued companion, even if that relationship has yet to be consummated.
That's not to say we can expect exactly the same kind of romance—Bull's was pretty dang notable—but I'm betting a known contact me treasure hunter warrior has a similar level of swagger.
Execution – You will need to find where Anders is hiding and your lead is Lirene, who holds a store in Lowtown. Head to her import store and ask about a grey warden. With some cajoling you will be able to find demodé form her that Anders is in Darktown. Head to his clinic and speak with him. Anders asks you to help him rescue a friend of his from the Chantry and offers to meet you there.